Reggie Hope is a professionally trained artist. Working with 3D models has become a passion though he still loves working with two dimensional work as well. Currently residing in Missouri, Reggie has worked for major game companies such as EA Tiburon and BioWare.
Reggie received a Bachelors degree in Illustration from Ringling School of Art & Design and then later earned his Master of Science in Interactive Entertainment from FIEA. While in school, his work was published in several sources including SRQ and Scope Magazine, as well as FIEA's website. He was also awarded top painter of the year in 2002.
Reggie started his professional career as an intern working for EA Tiburon in Orlando, Florida as a Character Artist on MMA. He also worked on Tiger Woods 2010. He then moved to Austin, Texas to work for BioWare as an Level Artist on Star Wars: The Old Republic.

Reggie has also worked as the Lead Character Artist on Where In The World Is Carmen San Diego for IDEAS Orlando.
Reggie is hard working, team player, great artistic skills, and a strong background for video games and the art that goes into creating them. He has always had a love for art since a young age and will continue to create art that people enjoy. 
Reggie specializes in
  • Traditional & Digital Drawing/Painting
  • 3D Studio Max 
  • Maya
  • Zbrush
  • Adobe Creative Suite
  • Unreal Engine
  • Gamebryo Engine
  • Perforce 
  • Heroblade Engine
  • Painting Weights & Rigging 
  • Texturing
  • Level Design